Apr
23
GTA4 Sam Houser Interview from 1UP.com
When we first started talking about the game, the first map that we were all looking at here…it was f***ing enormous. It was the logical move on from San Andreas. You had the Catskills, the Adirondacks. I’d only been to the Adirondacks once; it took me six hours to get there! It’s f***ing miles away. And the more we looked at it, the more we thought, “How are we gonna achieve the level of fidelity?” How are we going to increase the resolution of the experience — not just the graphics but the experience, the gravity of everything, the weight of every action, the intensity of everything — if we just go farther and farther out? The more we chatted about that as a group…the more it started to shrink down. The more it became a traditional, what you think of as a “New York City” kind of environment. It was a very conscious thing.